Tips, tutorials, and news about 3D preview on macOS.
A six-point checklist for reviewing a batch of 3D models before delivery: opening, scale, version, density, textures and folder consistency.
Digital asset management systems are built for teams. Here is when one is justified, and how to run a 3D library without installing any.
Four hundred files called part_v2_final.stl and Body1.stl. Here is how to make a folder of downloaded STLs readable without renaming all of it.
Launching Cura or PrusaSlicer just to look at an STL is a detour. Here is how to check a model on macOS before it ever reaches the build plate.
Add stars, tags and notes to your 3D models without ever touching the files themselves. Where that information lives, and what travels with it.
Every answer points to Blender. But looking at a 3D file and authoring one are two different jobs. Here is how to tell which one you actually need.