You found the model you want to print, but it came as an .fbx, a .glb or a .usdz. Your slicer wants STL or 3MF. On a Mac the usual route was a detour through Blender: import, fix the scale, stand the model upright, export, and hope the colours did not matter.
Since version 1.5.2, Eyemesh exports straight to 3MF, a format that Bambu Studio, PrusaSlicer, OrcaSlicer and Cura all read. Here is how it works, and what ends up in the file.
STL describes triangles and nothing else. 3MF is a more recent format built for printing: it declares its unit, it can hold colours, and it is compressed. If you are not sure which one to send, we compare them in detail in STL or 3MF: which format for your slicer. For a model that comes from a game, a scan or a web viewer, 3MF keeps more of what made it look right.
An STL, or any model without materials, shows up in neutral grey. Eyemesh lets you pick a colour for the model in the viewer's background menu, under Model color, or set a default for every material-less model in Settings. That colour is kept on export: an STL you tinted orange arrives in the 3MF in orange.
Select several models in the browser, choose 3MF as the target, and Eyemesh queues them and processes them one after another. A pack of 30 FBX miniatures becomes 30 3MF files in one pass, and your originals are never modified. More on the export queue on the format conversion page.
A 3MF written by Eyemesh carries the geometry, the unit and the colours. It carries no print settings: printer profile, layer height, supports, infill, filament assignment. That is your slicer's job, and the reason Bambu Studio and PrusaSlicer save their own project 3MF files. Open the exported file there, set up the print as usual, and save the project from the slicer.
Eyemesh writes standard 3MF, following the core specification of the 3MF Consortium. Bambu Studio, PrusaSlicer, OrcaSlicer and Cura all import that format.
The colours are in the file, but what happens next depends on your slicer and your printer. On a single-filament printer the model prints in the filament you load. Matching colours to filaments remains a step you take in the slicer.
glTF and GLB are defined in metres, while slicers read millimetres. Eyemesh does not guess a scale, it writes the coordinates as they are: a 1.8-unit figure arrives 1.8 mm tall. Scale it up in the slicer to the size you want, as you would with an STL exported from the same file.
Yes. Opening a 3MF and exporting it again merges its objects into one, which is handy when a downloaded file spreads its parts across the plate.
No. The conversion runs entirely on your Mac, nothing leaves it.