The 3DS format is a legacy Autodesk 3ds Max format, still widely used in architecture and modeling for its broad compatibility. Converting 3DS to GLB/glTF lets you display your 3D models on the web or in real-time applications.
Launch Eyemesh and open your 3DS file: drag and drop the file into the window, or use File > Open (Cmd+O). If the model uses textures, place them in the same folder as the .3ds file and open the full folder.
Inspect your model in the 3D view. Check that textures and materials display correctly. If textures are missing, use the Texture Manager to reassign them manually.
Click the export icon in the toolbar, select the GLB or glTF format, choose a save location, and confirm. The file is ready to embed on the web or in a real-time 3D application.
3DS is the historical format of Autodesk 3ds Max. Although old, it remains popular in architecture, interior design, and modeling. It stores geometry, materials, and texture information. Limitations include a maximum of 65,536 vertices per mesh and no support for complex animations.
glTF (GL Transmission Format) is an open Khronos Group format, often called the "JPEG of 3D". Its binary version GLB packages geometry, PBR materials, textures, and animations into a single file. It is the standard format for web 3D (Three.js, Babylon.js, model-viewer) and cross-platform AR/VR experiences.
Download Eyemesh on the Mac App Store and convert your 3DS files to GLB/glTF in just a few clicks.