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How to Convert a FBX File to GLB/glTF on Mac

The FBX (Filmbox) format is one of the most widely used 3D formats in the gaming, animation, and architecture industries. Converting FBX to GLB/glTF lets you display your 3D models on the web or in real-time applications.

Why Convert FBX to GLB/glTF?

Convert FBX to GLB/glTF with Eyemesh

Step 1 — Open the FBX File

Launch Eyemesh and open your FBX file: drag and drop the file into the window, or use File > Open (Cmd+O). If your model contains textures, open the full folder so Eyemesh can access them automatically.

Step 2 — Check the Model

Inspect your model in the 3D view. Check that textures and materials display correctly. If textures are missing, use the Texture Manager to reassign them manually.

Step 3 — Export to GLB/glTF

Click the export icon in the toolbar, select the GLB or glTF format, choose a save location, and confirm. The file is ready to embed on the web or in a real-time 3D application.

What Is the FBX Format?

FBX (Filmbox) is a proprietary Autodesk format used for 3D data exchange. It supports geometry, textures, animations, rigs, and cameras. It is the reference format for exchanges between software such as Blender, Maya, 3ds Max, Cinema 4D, and Unity.

What Is the GLB/glTF Format?

glTF (GL Transmission Format) is an open Khronos Group format, often called the "JPEG of 3D". Its binary version GLB packages geometry, PBR materials, textures, and animations into a single file. It is the standard format for web 3D (Three.js, Babylon.js, model-viewer) and cross-platform AR/VR experiences.

Download Eyemesh on the Mac App Store and convert your FBX files to GLB/glTF in just a few clicks.

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