The GLB/glTF format, often called the "JPEG of 3D", is the Khronos Group's open standard for web 3D and real-time applications. Converting GLB/glTF to OBJ gives you a universal format compatible with all 3D modeling software.
Launch Eyemesh and open your GLB/glTF file: drag and drop the file into the window, or use File > Open (Cmd+O). GLB files are self-contained and include all data. For glTF files, open the folder containing the .gltf file along with its .bin and texture files.
Inspect your model in the 3D view. Check that textures and materials display correctly. If textures are missing, use the Texture Manager to reassign them manually.
Click the export icon in the toolbar, select the OBJ format, choose a save location, and confirm. Eyemesh generates the .obj file along with the .mtl file and a textures folder.
glTF (GL Transmission Format) is an open format developed by the Khronos Group for efficient 3D scene transmission. GLB is its all-in-one binary version. It supports geometry, PBR materials, textures, animations, and skeletons. It is the preferred format for web 3D (Three.js, Babylon.js) and AR/VR experiences.
OBJ (Wavefront) is an open format for describing 3D geometry. It stores vertices, faces, normals, and UV coordinates in a text file. Materials are defined in an associated .mtl file. Its simplicity and universal compatibility make it one of the most widely used 3D exchange formats.
Download Eyemesh on the Mac App Store and convert your GLB/glTF files to OBJ in just a few clicks.