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How to Convert a GLB/glTF File to USDZ on Mac

The GLB/glTF format, often called the "JPEG of 3D", is the Khronos Group's open standard for web 3D and real-time applications. Converting GLB/glTF to USDZ lets you view your 3D models in augmented reality directly on iPhone, iPad, or Apple Vision Pro.

Why Convert GLB/glTF to USDZ?

Convert GLB/glTF to USDZ with Eyemesh

Step 1 — Open the GLB/glTF File

Launch Eyemesh and open your GLB/glTF file: drag and drop the file into the window, or use File > Open (Cmd+O). GLB files are self-contained and include all data. For glTF files, open the folder containing the .gltf file along with its .bin and texture files.

Step 2 — Check the Model

Inspect your model in the 3D view. Check that textures and materials display correctly. If textures are missing, use the Texture Manager to reassign them manually.

Step 3 — Export to USDZ

Click the export icon in the toolbar, select the USDZ format, choose a save location, and confirm. The USDZ file is ready — you can send it via AirDrop to an iPhone or embed it on a website.

What Is the GLB/glTF Format?

glTF (GL Transmission Format) is an open format developed by the Khronos Group for efficient 3D scene transmission. GLB is its all-in-one binary version. It supports geometry, PBR materials, textures, animations, and skeletons. It is the preferred format for web 3D (Three.js, Babylon.js) and AR/VR experiences.

What Is the USDZ Format?

USDZ is a 3D archive format developed by Apple in collaboration with Pixar. It packages a USD file with all its textures into a single uncompressed file. It is natively supported by iOS, iPadOS, macOS, and visionOS for augmented reality display via AR Quick Look.

Download Eyemesh on the Mac App Store and convert your GLB/glTF files to USDZ in just a few clicks.

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