Back to blog

How to Convert a Unity Package File to GLB/glTF on Mac

The Unity Package (.unitypackage) format is an archive format for the Unity game engine, used to distribute and share 3D assets, textures, and materials. Converting Unity Package to GLB/glTF lets you display your 3D models on the web or in real-time applications.

Why Convert Unity Package to GLB/glTF?

Convert Unity Package to GLB/glTF with Eyemesh

Step 1 — Open the Unity Package File

Launch Eyemesh and open your Unity Package file: drag and drop the file into the window, or use File > Open (Cmd+O). Eyemesh automatically extracts the contents of the Unity package. Just open the .unitypackage file directly.

Step 2 — Check the Model

Inspect your model in the 3D view. Check that textures and materials display correctly. If textures are missing, use the Texture Manager to reassign them manually.

Step 3 — Export to GLB/glTF

Click the export icon in the toolbar, select the GLB or glTF format, choose a save location, and confirm. The file is ready to embed on the web or in a real-time 3D application.

What Is the Unity Package Format?

The Unity Package (.unitypackage) is a proprietary archive format for the Unity game engine. It contains 3D assets (models, textures, materials, animations) packaged for import into Unity. It is the standard format of the Unity Asset Store and is commonly used to share resources between Unity projects.

What Is the GLB/glTF Format?

glTF (GL Transmission Format) is an open Khronos Group format, often called the "JPEG of 3D". Its binary version GLB packages geometry, PBR materials, textures, and animations into a single file. It is the standard format for web 3D (Three.js, Babylon.js, model-viewer) and cross-platform AR/VR experiences.

Download Eyemesh on the Mac App Store and convert your Unity Package files to GLB/glTF in just a few clicks.

All articles