The USD (Universal Scene Description) format is a 3D scene format developed by Pixar, widely used in professional VFX and animation pipelines. Converting USD to GLB/glTF lets you display your 3D models on the web or in real-time applications.
Launch Eyemesh and open your USD file: drag and drop the file into the window, or use File > Open (Cmd+O). If your USD scene references external files (textures, sublayers), open the full folder so Eyemesh can resolve dependencies automatically.
Inspect your model in the 3D view. Check that textures and materials display correctly. If textures are missing, use the Texture Manager to reassign them manually.
Click the export icon in the toolbar, select the GLB or glTF format, choose a save location, and confirm. The file is ready to embed on the web or in a real-time 3D application.
USD (Universal Scene Description) is an open format created by Pixar for describing complex 3D scenes. It comes in several variants: USDA (human-readable text), USDC (optimized binary), USD (generic), and USDZ (Apple AR archive). It is used in film, animation, and VFX production pipelines.
glTF (GL Transmission Format) is an open Khronos Group format, often called the "JPEG of 3D". Its binary version GLB packages geometry, PBR materials, textures, and animations into a single file. It is the standard format for web 3D (Three.js, Babylon.js, model-viewer) and cross-platform AR/VR experiences.
Download Eyemesh on the Mac App Store and convert your USD files to GLB/glTF in just a few clicks.