Slice through any 3D model on your Mac with an interactive clipping plane along the X, Y or Z axis - inspect internal geometry for QC, debugging and fit checks.
Eyemesh lets you slice straight through a model with an interactive clipping plane, revealing the geometry hidden inside. Instead of guessing what's under the surface, you cut the model open and look - ideal for quality control, debugging wall thickness, checking how parts fit together, or simply understanding how something was built. Drag the slider and the cut moves through the model in real time, smoothly, with no lag.
Choose the X, Y or Z axis and Eyemesh cuts the model along that direction. A position slider sweeps the clipping plane from one end of the model to the other, so you can stop at exactly the spot you want to inspect. Need to look at the other half instead? Flip the cut with a single tap to swap which side is hidden and which is revealed.
The slice opens the model up rather than painting over it, so you see right through the cut into the interior surfaces and internal structure. It's the fastest way to confirm that hollow parts are actually hollow, that nested geometry sits where it should, and that nothing is hiding inside a shape that looks fine from the outside.
Cross-section clipping isn't a separate viewing mode - it layers on top of whatever you're already using. Keep your textures on to inspect materials inside the model, switch to clay to read the raw form of the interior, drop to wireframe to study internal topology, or use MatCap to make inner detail pop. The cut follows you across all four render modes.
Turn cross-section on from the viewer toolbar and a compact control panel appears with the axis buttons, position slider and flip toggle right where you need them. Done inspecting? Toggle it off and the model snaps back to whole, untouched. It's a focused tool that stays out of your way until you reach for it.