Open .unitypackage files on your Mac and preview Unity prefabs as fully assembled, textured models - no Unity install and no import step required.
Unity projects keep their 3D work locked inside .unitypackage archives - a format almost nothing outside Unity can open. Eyemesh reads them directly. Drop a package in and it loads the prefabs inside as fully assembled, textured models you can spin, inspect and export, without launching Unity or importing anything.
A prefab is rarely a single mesh - it is a hierarchy of parts, transforms and nested sub-prefabs. Eyemesh rebuilds that hierarchy faithfully, resolving each mesh by its exact Unity fileID and placing nested model-prefab instances where they belong. What you see is the assembled object the way Unity would show it, not a loose pile of parts.
Textured materials come through with their maps applied, so models look the way they were built. ShaderGraph materials that carry no texture are rendered as a clean solid color with a subtle vertical gradient, so nothing shows up flat black or broken. Prefabs that cannot be displayed - VFX graphs, particle systems - are quietly filtered out so the view stays focused on real geometry.
A single package can hold dozens of prefabs. Eyemesh lets you browse its contents like a folder, jump from one prefab to the next, and even copy individual items out from inside the package. The package cache persists between sessions, so reopening a large library is fast the second time around.
Found the asset you were after? Send it straight to a standard format. Export your favorite Unity prefabs to USDZ, GLB or glTF in a single step - ready for Quick Look, the web, or any other 3D tool in your pipeline. Your Unity work stops being trapped in Unity.