Eyemesh plays the animations baked into your 3D files on your Mac - scrub the timeline, change speed, switch clips and show the skeleton, no engine needed.
Eyemesh plays the animations baked into your 3D files, right in the viewer - no game engine, no DCC tool to fire up. Open an animated FBX, GLB, glTF, USDZ, DAE or Alembic file and Eyemesh reads its clips automatically, dropping a clean playback bar into view so you can hit play and watch the model move. It's the quickest way to check that a rig deforms correctly, a walk cycle loops cleanly, or an asset actually animates the way it's supposed to.
Play and pause, then drag the timeline to scrub to any frame and inspect a pose in detail. A live readout shows your current time against the clip's full duration, so you always know where you are, and playback loops automatically so cycles run continuously while you watch. Everything you need to study a motion sits in one compact bar.
Switch playback speed between 0.5×, 1× and 2× to suit what you're checking. Drop to half speed to scrutinise a fast action frame by frame, or double it to skim through a long clip quickly. The motion stays smooth at every speed.
Files often carry more than one animation - idle, walk, run, jump. When yours does, Eyemesh shows a picker listing each clip by its name straight from the file, so you can jump between them in a tap. Switching clips loads the new motion instantly and resets the timeline, ready to play.
Turn on bone display to reveal the rig beneath the surface, drawn as a clean wireframe skeleton that animates in perfect sync with the mesh. It's the fastest way to spot a misweighted joint or a bone that's behaving unexpectedly - watch the skeleton and the model move together and verify the rig is doing its job.
Animation playback layers on top of the rest of Eyemesh. Run it side by side in comparison mode - each viewer plays its own clip on its own timeline, so you can compare two animations at once. Or keep a cross-section open while the model moves to watch internal geometry deform from the inside. The motion keeps playing whatever else you're doing.